I say this because the power VR approach (if we believe their marketing) is a vastly more energy efficient approach to ray tracing than nVidias RTX hardware acceleration. I’m personally hoping that Apple are intending to at least license or provide an equivalent to PowerVR CXT in their hardware GPU into the future. I’m sure leman or Cmaier or somebody a lot smarter than me could possibly offer an opinion. Even in games with NVidias second generation RTX using DLSS 2 enabling RTX comes with a significant performance and energy consumption penalty of 350Watts TDP max.Īpple has been suspected to be licensing PowerVR Immagination Technologies IP for many years owing to the TBDR technologies used in A series chips for many years.Īlthough I cannot say definitively that the latest M1 GPU is utilizing their designs or not. That being said, I’d hazard a guess that Apple spent their silicon budget wisely NOT including ray tracing as today it is still a niche and incurs a significant energy and transistor budget in NVidias RTX graphics cards. for games) won’t be as good as say a Windows / RTX equivalent. However as already noted there is no dedicated hardware on Apple Silicon - such as with nVidia RTX - at this juncture so performance on ray tracing (e.g.
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